W0000t? A 10! 1337!

I couldn’t help myself with the headline, sorry… Soundtrackgeek.com (http://bit.ly/bXsOjd) has reviewed the Alan Wake OST album, and used probably the most lovable sentence, when stating that “(AW OST is) …a truly great score and I hope that Petri Alanko will be flooded with offers from now on.”

Well, what can I say, other that THANK YOU, GUYS and – well, I definitely hope the same, too. 😀

The only problem is that there are a few other guys as well, and some of them have a much longer track record from game music industry than myself. Although I’m easily the most persistent fellow in this galaxy when I’m in that mood, it isn’t worth a sh1t3, as I’m still relatively new to the folks in the development teams and behind the industry tables.

Yes I know, it’s a bit funny to advertise the score, but I just had to take a screenshot of it. It feels damn good to see that, I must admit, but at the same time I feel humbled to the core. The music is reaching people’s hearts, and in the end, that’s the only thing that matters.

Also, I must say with my geekier voice (pun intended), that with a thinner story and less believable characters the result would’ve sounded a lot different – and the review score would’ve been much lower, I’m sure. My train of though goes like this: a strong story feeds the characters that feed the world that feeds the music. Let’s call that an Emotional Value Chain, EVC, in which the minimum link value also provides the absolute average instead of the usual arithmetic (a+b+c…+z)/n average. Sounds illogical, but feelings often are, right, Spock? 😉

The point is: one cannot compensate a delinguency in EVC. It’s as strong as its weakest link, whereas the technical value chain behaves somewhat differently: who cares about aliasing (or whatever) if the story grabs you and the environment puts you always in the mood?

But 10? Happy, happy, joy, joy! Yay! 😀

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