Top Dollar PR announces it now officially: Alan Wake OST will be out soon, both as a digital download from iTunes and Sumthing Digital, and a physical CD as well for those who prefer to read the cd sleeve whilst listening to some great tunes.
There are 18 tracks total, some of which were taken from in-game music and meticulously edited into one piece of music – a challenge in itself, by the way – but everything seems to fit in, pretty nicely, I’d say. Some of the track still bring the tears to my eyes – even though I’ve heard them literally hundreds of times, first composing, then arranging, recording, mixing, playing AW… everyone making music knows what I’m talking about. As a composer/produces/engineer one-man-does-it-all combination I face the challenge of arguing with myself on artistic values over technical aspects, the stuff normal people usually do in a group, or with a team. But, I’d like to emphasize there never were any real problems, just some choices to be made.
Check the whole thing on the Top Dollar PR site.
According to Amazon.com, my Alan Wake Soundtrack will be finally released 20th July – which is pretty soon. I’ve heard the mastered files a few times on different sound systems and it sounds really damn good. Besides, it seems that the Amazon pricing is quite competitive, at least for a physical CD. Sometimes I feel a bit baffled about all the marketing and promotion stuff, as this link came my way by accident. Literally. I just clicked a wrong link. The usual “what the…” moment.
Also, Sumthing Digital has a link for the soundtrack download already (although the tracks aren’t yet available for download). They have also wisely included a listening station with enough audible clips to close a deal. 😉
9/10 for the LCE package. Nice!
Read the article here.
Also, I came across an article in which Soundelux Design Music Group finally get their props – usually they were never mentioned in a review of the game. Oscar nominee Alan Rankin and his team did some brilliant work and helped create Alan Wake’s ominous atmosphere. Head to mi2n.com. In the same article, according to Mr. Mark Yeend (of Microsoft Game Studios) “(the game has) one of the best and most memorable I’ve ever heard in a video game.”
Speechless am I now.
Originalsoundversion.com’s Gideon Dabi has reviewed Alan Wake OST, read the whole article here.
Kind words out of the blue feel really, really good. Thank you.
If some of my comments and “thank yous” seem overwhelming, it is just due to the natural fact that I know I’ve chosen quite a strange way to decorate a psychothriller – a choice I was originally a bit concerned to take. The more I browsed through my soundtrack CDs and mp3s, the more confident I became, and the choice to leave the obvious path lured me even more. I wrote in my SEMO essay “(the composer’s) …always on the edge, leaning towards the wind”, and it sure as hell felt like that. There were just too many things that could have gone wrong, especially when putting some beauty into madness – but after all, that’s life in itself (although not in a usual setting): finding order in chaos, a reason to survive.
I wrote a lengthy post-mortem article for Square Enix Music Online, which is now online. It’s principally written about the scoring itself, with a slightly different point of view, I’d say.
One should think that as my box of mental tools, wide open. Also included is a healthy dose of criticism towards the catalogue music and its careless usage, but most of the time I happened to stay on the right tracks, it seems. After reading the article myself, I feel it reflects pretty well the train of thought and the amount of effort put into what I think I do best.
Read the whole article here.
Note: In the article, orchestrator David Christiansen is mentioned, but his name is erroneously spelled as Christensen. My bad, sorry David!
WhenSpamAttacks.com reviews the game with some kind words on the soundtrack: “This game has a GREAT soundtrack. Props to Petri Alanko, the soundtrack composer, for providing some of the best music in a game since Fallout 3.” Thanks, anonymous, for the link.
By the way, Fallout 3 is among the very few games that I’ve ever had enough stamina to play through, twice, and thus I appreciate the comparison. So: thanks!
One of my all-time favorite tech magazines has written kind words about the soundtrack I’ve composed. Read the whole Wired magazine story here.
We, both Remedy and myself, have been humbled by the warm welcome we’ve encountered. Although this isn’t any news for most of the people, I’m currently recording several ambience cues for the upcoming DLC packages – so my gig wasn’t over yet. (Thanks for that. :D)
Next: start the lawnmower and fix the backyard.